From Software and the spent mixture
From Software and the spent mixture
Elden Ring is an excellent and very excellent game as well, but
The game carries a legacy that burdens it with the thing it is trying to settle - an openness to the world - in a way that may have impeded the full potential, this thing would have been less if it had been more focused, but unfortunately what happened.
Let's start by reviewing the reasons
Elden Ring
Elden Ring Xbox series PC PS
- A tired world
The game does not need to be joyful and bright, the dark fantasy as setting carries the special beauty in it, but with an experience of such magnitude and the number of hours in the end, you become satiated and bored, especially since repetition is strongly present in the world.
Tons of monsters posing a threat to you no matter how small they are, the gloomy world has its share of repetition, side boos aplenty and repetitive..all of them eventually within the 60/70 hour range begin to appear as fatigue from the game itself.
These things are supposed to limit the size that the game should target.
- Is exploration worthwhile?
Maybe, but after all the suffering mentioned above that you get something that doesn't fit your build, the result of all your suffering was in short. No use, you can't explore a place and get Cole'S gun and say Oh I'll try it. You will discover that because of the" legacy" has requirements that need to make you change your personality, there is no need to change the style of your game without taking advantage of your entire your skills.
- The world is huge, but is there anything you can do with it?
Actually.. No, all you're supposed to do is the same as you did in the previous 6 games, beat - or run away - on the regiments of annoying enemies, open boxes or play a very simple dengene, and you get something by a large percentage that will not suit you.
Games like Zelda solve this dilemma cleverly, the world is full of mini-games, and the physics is one of them, the arteries, the dungeons themselves - even if they are below the usual level - the game has more options for exploration than just "kill enemies" and this makes wandering in its world fun and no causes "tired"
- Gameplay loop duplicate
Enter on enemy, memorize his moves, dodge him, hit in opportunity available to you and same thing will do with other enemies
That's exactly what you were doing with 4 previous Soules games, in Sekiro as a refreshing change we saw the idea of focusing on parry, bloodborne and the absence of shields that force you to become more offensive and the presence of the gun - which was an attempt that must not have been calculated as an attempt at least.
- Even the story, man.
You are just an Undead, tarnished, lowly hunter who needs to kill the greats who have become corrupt and maid will help you on your journey!
- The mixture has reached its limit
Honestly.. we've got a great legacy and masterpieces, but everything has an end and it's time to renew, Elden Ring could have been different from previous parts due to the open world and the transfer of the experience to a larger scale.. but note with me, it's the same "experience".
Hardcore fans may not get bored, but the time has come for new ideas and a complete shake-up of the subgenre they made.
- If you get bored, you can finish it Game faster
What, yes, you can finish it quickly, but the problem is that fatigue is something that accumulates on top of each other and you do not have to notice it in the meantime until you reach the breaking point anyway, and the second is that this contradicts the essence of the game and an open world
- Other minuses
1- Even ost not at the level of their previous games
2- Technically, the game is weak for me than their previous releases, which were dripping art.
3- Repetition in everything and an open world ruined a game
In the end it would have been better if the rest of the linear game
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