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Rollerdrome Review

Rollerdrome Review

Fans of the famous British studio Roll7 skating games are on a date with a new adventure that will take this studio and the audience of players to an experience of completely different dimensions from its previous experiences; Welcome to a dystopian world where people participate in the deadly sport of Rollerdrome, our hero Kara Hassan is the last participant in the Rollerdrome. Will she be able to survive?

Fans have known this studio for the OlliOlli skate games, which have been very popular over the years with mastery of gameplay and a high level of challenge. The third this time. The experience is novel and unfamiliar and we welcome that very much in a game industry that lacks innovation and suffers from a lot of duplicate versions sometimes. However, the transition certainly wasn't an easy one as the studio strives to maintain the distinctive character of its games.

Rollerdrome Review

The story takes place in the future, specifically in the year 2030, and revolves around a blood sport called Rollerdrome, and in this sport the participant fights enemies who are the “house players” as they are called. This sport is none other than our hero Kara Hassan who fights for survival against the house players and seeks to finish them off before they are finished. In fact, from the very first moment, we felt that the game was inspired by the idea of ​​​​the famous “Stephen King” novel “The Running Man” which is one of the masterpieces of science fiction novels, however, the story effort in the game is simple and it is really in the background in order to focus on the gameplay.

Speaking of gameplay, we have a mixed feeling about Rollerdrome which we totally did not expect when we started playing, the idea of ​​the game is to use firearms to eliminate enemies, dodge their attacks and perform acrobatic skills in order to refill the ammo. Kara skates automatically and the player just has to press the forward move button at first and then move left or right to change direction, you will feel that you have more flexibility than Tony Hawk himself in skating when you climb not only on ledges but also on walls and when you jump between high surfaces. But we definitely liked the game's support for the DualSense controller, the pressure resistance when firing, as well as the feel of skating over the edges with both the vibration and sound of the controller.

Rollerdrome Review

As usual, this studio quickly rises to the challenge and enemies start wielding a massive arsenal of weapons trying to take down Kara, including heavy firearms, explosives, batons and just about anything you can think of, but Kara also has a huge arsenal of weapons and action games fans will definitely find plenty of Have fun eliminating their opponents in a variety of show-stopping ways and from now on we can imagine how many gifs we might see, Kara has another very effective and very important weapon that players will rely on a lot and that is slowing down time.

Kara can slow down time when shooting, which is a very essential skill and you will rely on it a lot to hit an enemy with consecutive shots or even to tighten some shots that require a certain mechanic to deal a lot of damage to the enemy like a gun. Players can also dodge enemy bullets and their weapons. You can be sure that a barrage of bullets and flying weapons will be waiting for you in the Rollerdom. Rollerdom forces the player to fight the confrontations and the player needs to eliminate the opponents to recharge the energy meter. The stage ends when the player succeeds in eliminating all the enemies and there are many challenges in each stage in the An attempt to add diversification to the experience, such as killing a number of enemies in a specific period of time or the like.

Rollerdrome Review


The problem with the game is that the feeling of repetition starts quickly, there is a huge amount of confrontations and you will feel that you are repeating the same thing over and over again, when the player returns to the beginning of the confrontation and there are no points to save or the like, although the rounds are relatively short. That's not all as the control gets us into trouble in open battle arenas where we sometimes find ourselves falling between huge buildings unintentionally. Graphically, this game is beautiful and has an artistic style in the nature of comics. The artistic sense of these designers is undoubtedly high with bright, consistent colors and prominent lines. There is no problem at all in the visual language that the game uses to communicate with the players. As for the sounds, they are forgotten and we do not mention anything from them, even if they are not Demanding a lot anyway, it's not the Witcher or Final Fantasy, it's enough to combine the player with the exciting action atmosphere and that's what you do reasonably well.

In fact, this game gave us the feeling that it was more like a concept that could be the core of a much bigger and better game in the future, but the current product is a bit poor and not diverse enough in its content. However the game is a daring product and an attempt to get out of the box and not depend on your comfort zone, we recommend trying before you buy.



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